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Showing content with the highest reputation since 07/25/20 in all areas

  1. 1 point
    Over the past few months we've been hard at work planning, developing and testing the first ever Ubisoft-Approved Watch Dogs 2 Modification. And all the time and effort we have spent finally paid off, because: We at Nomad Group are excited to announce the first release of our Watch Dogs 2 ScriptHook! Trainer The ScriptHook comes with a Trainer with the following features: Player: God, Ammo, Noclip, Weapons, Wanted, Clothes, Teleport, Camera Vehicle: Spawn, Spider Tank, Repair Inventory: Give items, drone & toycar management Environment: Time, Time Scale, Weather, World Spawner, Media Broadcasts, Clone Entities and much more yet to come! Download & Installation The Installation process of WD2SH is dead-simple: Download HERE Install Done, start the Game Find out more here about the installion process and if you run into an EAC issue, check out a workaround here. From modders, for modders As we have already described in our previous Dev Blog, users can extended the game with custom scripts. We've already started setting up a Wiki in an effort to document every available scripting function in the game - next to our custom ones - over at https://db.nomad-group.net/. As there are loads and loads of functions available, the wiki is nowhere near complete yet, so if you know something that's not documented yet or find something to improve, please let us know! Read more about Contributing here. Quick overview to get modders started Official Ubisoft support Again, HUGE thanks to Ubisoft for the cooperation and allowing us to work on projects like this without having to worry about legal uncertainty. Without their open-minded support this mod would not exist. We can't stress enough how grateful we are to be able to take part in this once-in-a-lifetime opportunity. Thank you. Another big thanks goes out to our Early Access testers who gave lots of feedback and ideas around bugs and features. Without them we wouldn't have been able to test the mod on a wide range of hardware combinations, ensuring that everything will run as smooth as possible on launch. However, as with every piece of software, there are always bugs and issues that haven't been caught before release, so if you find something you think isn't quite right - let us know and we'll have a look! However, all that doesn't mean we're done here. There are still some things to iron out, bugs to squash and lots fun ideas we want to implement. We will continue to offer support and push out new updates for Watch Dogs 2 ScriptHook throughout the coming months. Happy Hacking everyone! - NOMAD Group
  2. 1 point
    Thank you for the suggestion. I can't promise we'll implement customizable traits for operatives, but we'll definetly take a closer look as this has been asked a lot recently
  3. 1 point

    Version 1.0.0


    So first of all, big thanks to Deebz_ for letting me use his E3 nights mod to go along with this one. The mod itself doesn't change the lighting or anything but its mostly engine related stuff (shadow position, sun position, etc). In order to see the E3 water reflections, turn off screenspace reflections. Installations is as simple as can be, put patch3.dat n .fat in data_win64 in your WD2 folder. Provided loose files given you want to merge it with another mod.

Nomad Group

We are a dedicated team of software & game developers, reverse engineers and most importantly gaming enthusiasts.

Our team has developed dozens of mods and toolkits and contributed to major multiplayer and game projects over the past years.

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NOMAD Group and the contents herein, are not affiliated with Ubisoft or Take-two Interactive Software Inc.

Watch_Dogs, Watch_Dogs 2 and Watch_Dogs Legion are registered trademarks of Ubisoft.

Mafia 2, Mafia Definitive Edition are registered trademarks of Take-Two Interactive Software Inc.

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