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Freaky

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Freaky last won the day on May 16

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About Freaky

  • Birthday 01/20/1998

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  1. We are working on a fix for the issue, hopefully have an update soon.
  2. Freaky

    Scripthook wont work

    Are you using some kind of overlays? (OBS, Discord, etc.)
  3. Freaky

    Scripthook wont work

    Can you check if you have a log file? It should be in <game>/bin/ScriptHook/ folder. Do you see the "ScriptHook initialized" text when the game boots?
  4. Freaky

    Custom traits?

    Thank you for the suggestion. I can't promise we'll implement customizable traits for operatives, but we'll definetly take a closer look as this has been asked a lot recently
  5. Today is the day that TU 4.0 releases for Watch Dogs: Legion. Which also makes this the day ScriptHook Update 1.1 is released! Apart from adding support for the new game version, this update also includes a few bug fixes as well as new Trainer features such as: - Vehicle Skin Changer - Timeshift (Slowmotion / Flash mode) - Felony Management (Wanted Levels, Affiliation, etc.) - Globally play News Broadcasts - Turn Player Invisible, especially useful in Photo Mode/Freecam For modders, there is a brand new collection of useful Lua functions available to be used in custom scripts, which is detailed here. You can find instructions on how to download and install the modification here:
  6. Hi, this is a known bug currently. The UI is scaled by your Windows settings on your desktop. We'll release an update for MDE which will fix this soon. Check my post here to see where you can adjust this: Greetings
  7. Hi, the menu scal e is taken from Windows settings. If you want the menu to appear smaller, you'll have to adjust your screen scale. Settings -> System -> Display If you change it to 100%, it will have the optimal size for 1920x1080.
  8. Sorry for the late reply, the post must have gone unnoticed. We've deleted your bump post and restored the original question. Unfortunately, this is the behaviour from the game. The trainer uses a function from the scripting system, which causes this behaviour. There's nothing we can do to fix it, sorry about that.
  9. Hi, thanks for your suggestions Lua errors into Log: We will take a look, thanks for reporting it! Open Log while game is running: This is fixed, will be integrated into the next release. Scrolling in console: We're currently reworking our Input Hooking, once it's done all UI elements (including the Console) will accept mouse input PrintScreen: why exactly does this have to be a Lua feature? Steam/Epic have overlays which accept a keybind for screenshots Log in custom file: Script developers are free to integrate a function like that into their script, I don't think this needs to be in the built-in Lua files. "clear" console command: Already integrated for the next release.
  10. ScriptHook Trainer The built-in ScriptHook trainer is open-sourced and can be found here: https://github.com/Nomad-Group/mafia-de-scripthook-trainer Features Player Hacks (Godmode, Weapons Menu, Model Changer, Hide Player, Toggle Physics) HUD Customization (Toggle everything, Radar, Speedometer) Environment Customization (Weather, Traffic, Police, Water) Vehicle Tweaks (Vehicle Spawner, Nitro, Repair, Open/Close Doors, Change Color, Change License Plate Text, and more) Feedback Feel free to comment here with questions, feedback and feature requests!
  11. Make sure to add -eac_launcher to your launch parameters. For help, check out the wiki: https://db.nomad-group.net/page/WD2_ScriptHook:_Troubleshooting
  12. Basically, you repeat the same process over and over. You can find out the inner workings in the Trainer scripts.
  13. Oh, I just realized that I did something wrong. The dinput8.original.dll has to go into the bin/ folder, not bin/ScriptHook/ Can you show me a screenshot of your bin folder?
  14. You add a similar key binding to the json file (call it "god" or something). Then add this to Lua, this time it's a bit more lines: ScriptHook.RegisterKeyHandler("god", function() local on = not Script().StateWatcher:GetState("god") local playerid = GetLocalPlayerEntityId() Script().StateWatcher:SetState("god", on) if on then ActivateInvincibility(playerid) SetPawnImmuneToDeath(playerid, 1) else RemoveInvincibility(playerid) SetPawnImmuneToDeath(playerid, 0) end end)
  15. Yes, the menu can be opened using F4. dinput8.dll - Keep this one from ScriptHook Copy system32\dinput8.dll as dinput8.original.dll to the ScriptHook folder

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Our team has developed dozens of mods and toolkits and contributed to major multiplayer and game projects over the past years.

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NOMAD Group and the contents herein, are not affiliated with Ubisoft or Take-two Interactive Software Inc.

Watch_Dogs, Watch_Dogs 2 and Watch_Dogs Legion are registered trademarks of Ubisoft.

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