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Freaky

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Everything posted by Freaky

  1. Freaky

    Custom traits?

    Thank you for the suggestion. I can't promise we'll implement customizable traits for operatives, but we'll definetly take a closer look as this has been asked a lot recently
  2. Today is the day that TU 4.0 releases for Watch Dogs: Legion. Which also makes this the day ScriptHook Update 1.1 is released! Apart from adding support for the new game version, this update also includes a few bug fixes as well as new Trainer features such as: - Vehicle Skin Changer - Timeshift (Slowmotion / Flash mode) - Felony Management (Wanted Levels, Affiliation, etc.) - Globally play News Broadcasts - Turn Player Invisible, especially useful in Photo Mode/Freecam For modders, there is a brand new collection of useful Lua functions available to be used in custom scripts, which is detailed here. You can find instructions on how to download and install the modification here:
  3. Hi, this is a known bug currently. The UI is scaled by your Windows settings on your desktop. We'll release an update for MDE which will fix this soon. Check my post here to see where you can adjust this: Greetings
  4. Hi, the menu scal e is taken from Windows settings. If you want the menu to appear smaller, you'll have to adjust your screen scale. Settings -> System -> Display If you change it to 100%, it will have the optimal size for 1920x1080.
  5. Sorry for the late reply, the post must have gone unnoticed. We've deleted your bump post and restored the original question. Unfortunately, this is the behaviour from the game. The trainer uses a function from the scripting system, which causes this behaviour. There's nothing we can do to fix it, sorry about that.
  6. Hi, thanks for your suggestions Lua errors into Log: We will take a look, thanks for reporting it! Open Log while game is running: This is fixed, will be integrated into the next release. Scrolling in console: We're currently reworking our Input Hooking, once it's done all UI elements (including the Console) will accept mouse input PrintScreen: why exactly does this have to be a Lua feature? Steam/Epic have overlays which accept a keybind for screenshots Log in custom file: Script developers are free to integrate a function like that into their script, I don't think this needs to be in the built-in Lua files. "clear" console command: Already integrated for the next release.
  7. ScriptHook Trainer The built-in ScriptHook trainer is open-sourced and can be found here: https://github.com/Nomad-Group/mafia-de-scripthook-trainer Features Player Hacks (Godmode, Weapons Menu, Model Changer, Hide Player, Toggle Physics) HUD Customization (Toggle everything, Radar, Speedometer) Environment Customization (Weather, Traffic, Police, Water) Vehicle Tweaks (Vehicle Spawner, Nitro, Repair, Open/Close Doors, Change Color, Change License Plate Text, and more) Feedback Feel free to comment here with questions, feedback and feature requests!
  8. Make sure to add -eac_launcher to your launch parameters. For help, check out the wiki: https://db.nomad-group.net/page/WD2_ScriptHook:_Troubleshooting
  9. Basically, you repeat the same process over and over. You can find out the inner workings in the Trainer scripts.
  10. Oh, I just realized that I did something wrong. The dinput8.original.dll has to go into the bin/ folder, not bin/ScriptHook/ Can you show me a screenshot of your bin folder?
  11. You add a similar key binding to the json file (call it "god" or something). Then add this to Lua, this time it's a bit more lines: ScriptHook.RegisterKeyHandler("god", function() local on = not Script().StateWatcher:GetState("god") local playerid = GetLocalPlayerEntityId() Script().StateWatcher:SetState("god", on) if on then ActivateInvincibility(playerid) SetPawnImmuneToDeath(playerid, 1) else RemoveInvincibility(playerid) SetPawnImmuneToDeath(playerid, 0) end end)
  12. Yes, the menu can be opened using F4. dinput8.dll - Keep this one from ScriptHook Copy system32\dinput8.dll as dinput8.original.dll to the ScriptHook folder
  13. You forgot a comma after the "menu: "F4" line
  14. Please check the given path if dinput8.dll exists there. If it does, please copy it to your game's bin directory as "dinput8.original.dll".
  15. You can paste this code to data/scripts/trainer/main.lua at the end of the file.
  16. Head over to data/scripts/trainer/manifest.json and add a new key binding: "keyBinds": { "menu": "F4", "noclip": "v" } Then, in one of the Lua files you can do the following: ScriptHook.RegisterKeyHandler("noclip", function() ScriptHook.SetLocalPlayerNoclip(not ScriptHook.HasLocalPlayerNoclip()) end)
  17. Hello everyone! ScriptHook 1.1 released We are very proud to announce Version 1.1 of ScriptHook. The following changes are included: Added menu before the game launches (config options can be changed from here) Added update check Trainer: Added Power Glitch & Blackout menu Trainer: Added Affiliation & Relationships menu Trainer: Added World Loading Units loader (aka. Interiors) Trainer: Added option to open game's clothing menu everywhere Trainer: Restructured Clothing & Teleport menus Trainer: Added Reset Option to Media Broadcasts Lua: Added UISimpleMenu:SetEntryText Fixed various crashes (startup, discord rich presence, world boundary, vehicle repair) Fixed a crash when game's Lua scripting system reports an error Fixed installer sometimes wanting to restart the computer Download The Installation process of WD2SH is dead-simple: Download Installer HERE or Download ZIP instead Install Done, start the Game Find out more here about the installation process and if you run into an EAC issue, check out a workaround here. We want your feedback. There are still a lot of things to improve - and still a lot of potential for new features. You can use this forums, Discord or contact us directly if you have any issues or suggestions. Videos
  18. If you encourter any issues, check out https://db.nomad-group.net/page/WD2_ScriptHook:_Troubleshooting

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